GAMING

Today's PC and console games display amazingly detailed 3D characters and scenes. However, 3D input has not kept pace. Canesta's camera-based 3D sensors can bring players into the games, delivering a far more engaging game experience.

Using 3D sensors, Canesta electronic perception technology can identify and separate the player from the background - simply, inexpensively, and accurately. By giving players more freedom and greater capabilities, Canesta opens up new possibilities for game designers.

Gameplay Controls - A camera in the console interprets user commands to control the game. In these implementations, there is typically no live video of the user on the screen. The user actions simply control the game with very low latency and no concerns about lighting or background motion. Typical motions might include turning the user's head left or right to pan the game display to that direction.
Body Kinetic Games - The movement of the user directly translates into character actions on the screen. The user watches the screen as he interacts with the game and as his actions directly relate to the application flow. Low latency is important. There are two classes of games in this category - follow-along games like “Simon Says” and skeletal tracking games, like air boxing, air guitar, or bowling.
Physical Activity Instruction - The camera captures the user's movements for asynchronous analysis and playback. The asynchronous analysis is useful for teaching activities like karate, dancing, or aerobics. The user performs the activity and then reviews the results later on a monitor.
User Image/Character Insertion - Canesta can capture the user's video image and motion and insert it into the game. The player can use in-game video overlays, and create avatars that match his silhouette or facial features.
Scene or Topography Insertion - The Canesta-enabled camera captures objects in the real environment to be inserted and used as 3D objects in the game. For instance, add obstacles for a driving game or insert objects into games that on-screen characters can interact with.