In addition to novel 3D image sensor chips, electronic perception technology also consists of a robust body of new, "industrial grade" software designed for real world applications.
Since Canesta's software starts with a three-dimensional view of the world, provided "for free" by the hardware, it has a substantial advantage over classical image processing software that struggles to construct three-dimensional representations using complex mathematics, and using images from multiple cameras or points of view. This significant reduction in complexity makes it possible to embed the application-independent portion of the processing software directly into the chips themselves so they may be used in the most modestly-priced, and even pocket-sized, electronic devices. In addition, it accounts for the remarkable ability of the technology to compute 3-dimensional image maps at more than 50 frames per second; remarkable compared to existing technology that can take from several seconds to several minutes to generate a 3-dimensional representation of a single, static frame.
Finally, in the notoriously unforgiving consumer products arena, Canesta's software features tolerant, self calibrating algorithms, and is built using a layered software model that features compact code, for ease of embedding in modest applications.
Although the foregoing discussion has focused on two specific electronic perception chip designs, Canesta, with over 20 hardware and software patents filed, and with more on the way, has substantial research and development initiatives underway that will result in future technology disclosures, product announcements, and strategic alliances well beyond what is discussed here.



